ESTĆNDARES ISTE EN TIC PARA DOCENTES 2017
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Por permiso especial de ISTE, publicamos en Eduteka la actualizaciĆ³n de los EstĆ”ndares ISTE para Docentes 2017, cuya versiĆ³n completa y revisada, se puso a disposiciĆ³n de la comunidad educativa en el congreso ISTE 2017. 2017 lnternational Society for Technology in Education World rights reserved. No part of this book may be reproduced or transmitted in any form or by any means - electronic, mechanical, photocopying, recording or by any information storage or retrieva lsystem - without prior written permission from the publisher. [Descarga aquĆ]
1
Learner
Educators continually improve
their practice by learning from and with others and exploring
proven and promising practices that leverage technology to improve
student learning. Educators:
1a
Set professional learning goals to explore and apply pedagogical
approaches made possible by technology and reflect on their
effectiveness.
Explore and apply: Learn about, test and add into
regular practice a variety of proven, promising and emerging
learning strategies with technology.
Pedagogical approaches made possible by
technology: Shifts in teaching and learning afforded by
digital tools and resources, for example, increased personalization
and differentiation; virtual collaboration, either in real time or
asynchronously; project-based learning; STEAM; authentic projects
with experts or real-world data; providing immediate feedback using
digital tools; competency-based assessments and new data analysis
tools.
Explore and apply: Learn about, test and add
into regular practice a variety of proven, promising and emerging
learning strategies with technology.
Pedagogical approaches made possible by technology: Shifts in teaching and learning afforded by digital tools and resources, for example, increased personalization and differentiation; virtual collaboration, either in real time or asynchronously; project-based learning; STEAM; authentic projects with experts or real-world data; providing immediate feedback using digital tools; competency-based assessments and new data analysis tools.
Pedagogical approaches made possible by technology: Shifts in teaching and learning afforded by digital tools and resources, for example, increased personalization and differentiation; virtual collaboration, either in real time or asynchronously; project-based learning; STEAM; authentic projects with experts or real-world data; providing immediate feedback using digital tools; competency-based assessments and new data analysis tools.
1b
Pursue professional interests by creating and
actively participating in
local and global learning
networks.
Creating and actively participating in: For
example, starting social media chats or groups; blogs that
encourage discussion; virtual webinars, meet-ups, edcamps or
unconferences; collaborative asynchronous writing or working
teams.
Local
and global learning networks: Virtual and blended learning
communities such as social media groups or chats, virtual PLNs,
conferences, meet-ups, edcamps and school-based professional
learning communities.
Creating and actively participating in: For
example, starting social media chats or groups; blogs that
encourage discussion; virtual webinars, meet-ups, edcamps or
unconferences; collaborative asynchronous writing or working
teams.
Local and global networks: Virtual and blended learning communities such as social media groups or chats, virtual PLNs, conferences, meet-ups, edcamps and school-based professional learning communities.
Local and global networks: Virtual and blended learning communities such as social media groups or chats, virtual PLNs, conferences, meet-ups, edcamps and school-based professional learning communities.
1c
Stay current with research that
supports improved student learning
outcomes, including findings from the learning sciences.
Stay
current with research: Stay current through practices like
setting search engine email alerts for specific topics, following
thought leaders or key organizations on social media or RSS feeds,
attending presentations or webinars and subscribing to edtech
research journals or other media sources.
Student learning outcomes: The knowledge, skills
and dispositions a learner should have at the end of an assignment
or learning unit.
Learning sciences: Interdisciplinary field
bringing together findings from research into
cognitive, social and cultural psychology; neuroscience and
learning environments, among others with the
goal of implementing learning innovations and improving
instructional practice.
Stay current with research: Stay current
through practices like setting search engine email alerts for
specific topics, following thought leaders or key organizations on
social media or RSS feeds, attending presentations or webinars and
subscribing to edtech research journals or other media sources.
Student learning outcomes: The knowledge, skills and dispositions a learner should have at the end of an assignment or learning unit.
Learning sciences: Interdisciplinary field bringing together findings from research into cognitive, social and cultural psychology; neuroscience and learning environments, among others with the goal of implementing learning innovations and improving instructional practice.
Student learning outcomes: The knowledge, skills and dispositions a learner should have at the end of an assignment or learning unit.
Learning sciences: Interdisciplinary field bringing together findings from research into cognitive, social and cultural psychology; neuroscience and learning environments, among others with the goal of implementing learning innovations and improving instructional practice.
2
Leader
Educators seek out opportunities
for leadership to support student empowerment and success and to
improve teaching and learning. Educators:
2a
Shape, advance and accelerate a shared
vision for empowered learning with
technology by engaging with
education stakeholders.
Shape, advance and accelerate a shared vision: How
an individual is represented online in the public domain, based on
activities, connections or tagging, for example, social media
posts, photos, public online comments/reviews, awareness and
monitoring of how others are depicting you online.
Empowered learning with technology: Learning where
students are self-aware about their own learning preferences and
needs and have significant voice and choice in setting learning
goals. Empowered students leverage technology to determine how they
will learn, demonstrate competency in meeting their goals and
reflect on their learning process and outcomes.
Engaging with education stakeholders: Local
stakeholders to engage in student learning success include
district- and school-level administrators, educators, parents or
guardians, community members, school board and state/government
members, employers, higher education faculty and staff and, of
course, students themselves. Connect with external stakeholders by
presenting at national or international conferences, engaging with
virtual PLNs and thought leaders, and expressing constituent
opinions on education technology policy.
Shape,
advance and accelerate a shared vision: How an individual
is represented online in the public domain, based on activities,
connections or tagging, for example, social media posts, photos,
public online comments/reviews, awareness and monitoring of how
others are depicting you online. Empowered learning with
technology: Learning where students are self-aware about
their own learning preferences and needs and have significant voice
and choice in setting learning goals. Empowered students leverage
technology to determine how they will learn, demonstrate competency
in meeting their goals and reflect on their learning process and
outcomes. Engaging with education stakeholders:
Local stakeholders to engage in student learning success include
district- and school-level administrators, educators, parents or
guardians, community members, school board and state/government
members, employers, higher education faculty and staff and, of
course, students themselves. Connect with external stakeholders by
presenting at national or international conferences, engaging with
virtual PLNs and thought leaders, and expressing constituent
opinions on education technology policy.
2b
Advocate for equitable access to
educational technology,
digital content and
learning opportunities to meet the
diverse needs of all students.
Equitable access: When all students have access to
technology needed for learning and to culturally relevant
curriculum and resources regardless of race, ethnicity,
socio-economic status, gender identity, sexuality, ability, primary
language or any other factor that might hinder or unfairly
advantage one student over another.
Educational technology: Devices, apps, webs
resources, internet access, technology support and other digital
tools used to deepen learning.
Digital content: Digital content may include open
educational resources (OERs); digital media and podcasts; digital
curriculum, including culturally relevant curriculum; news and
other websites; and digitized original or historical resources such
as newspapers, virtual field trips or virtual reality (VR) software
and devices.
Learning opportunities: Educators plan for
learning that accommodates differing access levels and individual
student needs, for example, providing homework alternatives for
students who do not have internet access at home, providing
competency-based or other opportunities to demonstrate learning,
scaffolding student learning to challenge and support individual
students where they are and advocating for an equitable system for
all students.
Diverse needs: Diverse needs might include learner
variability; language skills; technology and internet access levels
outside of school; cultural specificity and challenges at home such
as poverty, homelessness or instability.
Equitable access: When all students have access
to technology needed for learning and to culturally relevant
curriculum and resources regardless of race, ethnicity,
socio-economic status, gender identity, sexuality, ability, primary
language or any other factor that might hinder or unfairly
advantage one student over another.
Educational technology: Devices, apps, webs resources, internet access, technology support and other digital tools used to deepen learning.
Digital content: Digital content may include open educational resources (OERs); digital media and podcasts; digital curriculum, including culturally relevant curriculum; news and other websites; and digitized original or historical resources such as newspapers, virtual field trips or virtual reality (VR) software and devices.
Learning opportunities: Educators plan for learning that accommodates differing access levels and individual student needs, for example, providing homework alternatives for students who do not have internet access at home, providing competency-based or other opportunities to demonstrate learning, scaffolding student learning to challenge and support individual students where they are and advocating for an equitable system for all students.
Diverse needs: Diverse needs might include learner variability; language skills; technology and internet access levels outside of school; cultural specificity and challenges at home such as poverty, homelessness or instability.
Educational technology: Devices, apps, webs resources, internet access, technology support and other digital tools used to deepen learning.
Digital content: Digital content may include open educational resources (OERs); digital media and podcasts; digital curriculum, including culturally relevant curriculum; news and other websites; and digitized original or historical resources such as newspapers, virtual field trips or virtual reality (VR) software and devices.
Learning opportunities: Educators plan for learning that accommodates differing access levels and individual student needs, for example, providing homework alternatives for students who do not have internet access at home, providing competency-based or other opportunities to demonstrate learning, scaffolding student learning to challenge and support individual students where they are and advocating for an equitable system for all students.
Diverse needs: Diverse needs might include learner variability; language skills; technology and internet access levels outside of school; cultural specificity and challenges at home such as poverty, homelessness or instability.
2c
Model for colleagues the identification, exploration, evaluation,
curation and adoption of new digital
resources and tools for learning.
Identification: Finding new tools or resources to
enhance learning by asking or observing colleagues or students,
reading related publications and following other educators or
thought leaders.
Exploration: Experimenting with new tools and
resources for learning and being open to calculated risk-taking and
productive failure for continuous learning.
Evaluation: Analyzing and reflecting on the value
of a new tool or resource for learning and possible improvements
for the next time it is used.
Curation: Thoughtfully organizing resources in a
way that is useful and meaningful.
Adoption: Incorporating selected new resources and
strategies into regular practice.
New
digital resources and tools for learning: These may
include OERs; apps, websites and other software; hardware tools and
devices; networked devices and the of
Things; and emerging pedagogies around digital tools
and resources.
Identification: Finding new tools or resources
to enhance learning by asking or observing colleagues or students,
reading related publications and following other educators or
thought leaders.
Exploration: Experimenting with new tools and resources for learning and being open to calculated risk-taking and productive failure for continuous learning.
Evaluation: Analyzing and reflecting on the value of a new tool or resource for learning and possible improvements for the next time it is used.
Curation: Thoughtfully organizing resources in a way that is useful and meaningful.
Adoption: Incorporating selected new resources and strategies into regular practice.
New digital resources and tools for learning: These may include OERs; apps, websites and other software; hardware tools and devices; networked devices and the Internet of Things; and emerging pedagogies around digital tools and resources.
Exploration: Experimenting with new tools and resources for learning and being open to calculated risk-taking and productive failure for continuous learning.
Evaluation: Analyzing and reflecting on the value of a new tool or resource for learning and possible improvements for the next time it is used.
Curation: Thoughtfully organizing resources in a way that is useful and meaningful.
Adoption: Incorporating selected new resources and strategies into regular practice.
New digital resources and tools for learning: These may include OERs; apps, websites and other software; hardware tools and devices; networked devices and the Internet of Things; and emerging pedagogies around digital tools and resources.
3
Citizen
Educators inspire students to
positively contribute and responsibly participate in the digital
world. Educators:
3a
Create experiences for learners to make
positive, socially responsible contributions and
exhibit empathetic behavior online
that build relationships and
community.
Make
positive, socially responsible contributions: For example,
engaging productively with others online; sharing creative or
intellectual work that is original, protected and documented; being
involved in virtual social actions such as crowdsourcing, crowd
funding or mobilizing for a cause; using digital tools for
entrepreneurship and innovation.
Exhibit empathetic behavior: For example, being
civil and humane in online interactions and communications; not
trolling or cyberbullying; standing up for others online; and being
respectful of others perspectives and
experiences.
Build relationships and community: Using digital
tools to contribute to the common good and build interpersonal
bonds.
Make positive, socially responsible
contributions: For example, engaging productively with
others online; sharing creative or intellectual work that is
original, protected and documented; being involved in virtual
social actions such as crowdsourcing, crowd funding or mobilizing
for a cause; using digital tools for entrepreneurship and
innovation.
Exhibit empathetic behavior: For example, being civil and humane in online interactions and communications; not trolling or cyberbullying; standing up for others online; and being respectful of others perspectives and experiences.
Build relationships and community: Using digital tools to contribute to the common good and build interpersonal bonds.
Exhibit empathetic behavior: For example, being civil and humane in online interactions and communications; not trolling or cyberbullying; standing up for others online; and being respectful of others perspectives and experiences.
Build relationships and community: Using digital tools to contribute to the common good and build interpersonal bonds.
3b
Establish a learning culture that
promotes curiosity and
critical examination of online
resources and fosters digital
literacy and media
fluency.
Establish a learning culture: With students,
create shared values, social norms and goals around the purpose and
approach to learning in the digital world.
Curiosity: Encourage and support
students questioning of information and ideas
put in front of them and pursuit of their own interests, ideas and
hunches.
Critical examination of online resources:
Assessing the credibility and usefulness of information found
online and in the media, for example, evaluating accuracy of source
data, bias and relevance to learning goals; learning to think about
and check for personal biases and everyone's tendency to
confirmation bias; and varying search terms to find alternative
perspectives.
Digital literacy: Being able to use technologies
effectively and being able to effectively discover, analyze, create
and communicate information using digital tools and
resources.
Media fluency: The ability to meaningfully
interpret large amounts of complex information in multiple formats
and communicate and share across various media formats.
Establish a learning culture: With students,
create shared values, social norms and goals around the purpose and
approach to learning in the digital world.
Curiosity: Encourage and support students questioning of information and ideas put in front of them and pursuit of their own interests, ideas and hunches.
Critical examination of online resources: Assessing the credibility and usefulness of information found online and in the media, for example, evaluating accuracy of source data, bias and relevance to learning goals; learning to think about and check for personal biases and everyone's tendency to confirmation bias; and varying search terms to find alternative perspectives.
Digital literacy: Being able to use technologies effectively and being able to effectively discover, analyze, create and communicate information using digital tools and resources.
Media fluency: The ability to meaningfully interpret large amounts of complex information in multiple formats and communicate and share across various media formats.
Curiosity: Encourage and support students questioning of information and ideas put in front of them and pursuit of their own interests, ideas and hunches.
Critical examination of online resources: Assessing the credibility and usefulness of information found online and in the media, for example, evaluating accuracy of source data, bias and relevance to learning goals; learning to think about and check for personal biases and everyone's tendency to confirmation bias; and varying search terms to find alternative perspectives.
Digital literacy: Being able to use technologies effectively and being able to effectively discover, analyze, create and communicate information using digital tools and resources.
Media fluency: The ability to meaningfully interpret large amounts of complex information in multiple formats and communicate and share across various media formats.
3c
Mentor students in the
safe, ethical and legal
practice with digital tools and protection
of intellectual rights and property.
Mentor: Coaching or ongoing guidance that includes
modeling of your own practice; sharing with and teaching others;
and providing ongoing, productive feedback and advice.
Safe
practices: Interactions that keep you out of
harms way, for example, knowing the identity of
who you are interacting with; how much and what kind of information
you release online; and protecting oneself from scams, phishing
schemes and poor purchasing practices (e-commerce theft).
Ethical practices: Interactions that align with
ones moral code, for example, preventing or not
engaging in cyberbullying, trolling or scamming; avoiding
plagiarism; and supporting others positive
digital identity.
Legal practices: Interactions that are mindful of
the law, for example, abiding by copyright and fair use, respecting
network protections by not hacking them and not using
anothers identity.
Protection of intellectual rights and property:
Mindful sharing of creative and intellectual work; knowing and
using creative commons as well as innate copyright
protections.
Mentor: Coaching or ongoing guidance that
includes modeling of your own practice; sharing with and teaching
others; and providing ongoing, productive feedback and advice.
Safe practices: Interactions that keep you out of harms way, for example, knowing the identity of who you are interacting with; how much and what kind of information you release online; and protecting oneself from scams, phishing schemes and poor purchasing practices (e-commerce theft).
Ethical practices: Interactions that align with ones moral code, for example, preventing or not engaging in cyberbullying, trolling or scamming; avoiding plagiarism; and supporting others positive digital identity.
Legal practices: Interactions that are mindful of the law, for example, abiding by copyright and fair use, respecting network protections by not hacking them and not using anothers identity.
Protection of intellectual rights and property: Mindful sharing of creative and intellectual work; knowing and using creative commons as well as innate copyright protections.
Safe practices: Interactions that keep you out of harms way, for example, knowing the identity of who you are interacting with; how much and what kind of information you release online; and protecting oneself from scams, phishing schemes and poor purchasing practices (e-commerce theft).
Ethical practices: Interactions that align with ones moral code, for example, preventing or not engaging in cyberbullying, trolling or scamming; avoiding plagiarism; and supporting others positive digital identity.
Legal practices: Interactions that are mindful of the law, for example, abiding by copyright and fair use, respecting network protections by not hacking them and not using anothers identity.
Protection of intellectual rights and property: Mindful sharing of creative and intellectual work; knowing and using creative commons as well as innate copyright protections.
3d
Model and promote management of
personal data and
digital identity and
protect student data privacy.
Model and promote: Educators engage in these best
practices themselves; bring transparency to them with colleagues,
parents, students and other stakeholders; and promote them among
students, colleagues and other stakeholders.
Management of personal data: For example, creating
effective passwords, authenticating sources before providing
personal information, sharing personal data conscientiously, not
posting address or phone numbers publicly.
Management of digital identity: How an individual
is represented online in the public domain based on activities,
connections or tagging through social media posts, photos, public
online comments or reviews, and awareness and monitoring of
depictions by others.
Protect student data privacy: Actively protecting
students personal or academic information
through such precautions as not sharing student work, pictures or
identifying information without permission from students and
parents or guardians; being safe when working with student data in
public or shared spaces; understanding
companies privacy and data management policies;
and avoiding or gaining permission to use those without strong
management and privacy for student data.
Model and promote: Educators engage in these
best practices themselves; bring transparency to them with
colleagues, parents, students and other stakeholders; and promote
them among students, colleagues and other stakeholders.
Management of personal data: For example, creating effective passwords, authenticating sources before providing personal information, sharing personal data conscientiously, not posting address or phone numbers publicly.
Management of digital identity: How an individual is represented online in the public domain based on activities, connections or tagging through social media posts, photos, public online comments or reviews, and awareness and monitoring of depictions by others.
Protect student data privacy: Actively protecting students personal or academic information through such precautions as not sharing student work, pictures or identifying information without permission from students and parents or guardians; being safe when working with student data in public or shared spaces; understanding companies privacy and data management policies; and avoiding or gaining permission to use those without strong management and privacy for student data.
Management of personal data: For example, creating effective passwords, authenticating sources before providing personal information, sharing personal data conscientiously, not posting address or phone numbers publicly.
Management of digital identity: How an individual is represented online in the public domain based on activities, connections or tagging through social media posts, photos, public online comments or reviews, and awareness and monitoring of depictions by others.
Protect student data privacy: Actively protecting students personal or academic information through such precautions as not sharing student work, pictures or identifying information without permission from students and parents or guardians; being safe when working with student data in public or shared spaces; understanding companies privacy and data management policies; and avoiding or gaining permission to use those without strong management and privacy for student data.
4
Collaborator
Educators dedicate time to
collaborate with both colleagues and students to improve practice,
discover and share resources and ideas, and solve problems.
Educators:
4a
Dedicate planning time to collaborate with colleagues to create
authentic learning experiences that
leverage technology.
Authentic learning experiences: Activities that
are based on students real-world experiences or
current issues, use real data or work to solve real-world
problems.
Authentic learning experiences: Activities that
are based on students real-world experiences or
current issues, use real data or work to solve real-world
problems.
4b
Collaborate and co-learn with students
to discover and use new digital resources and diagnose and troubleshoot technology issues.
Collaborate and co-learn: Reconfigure the
teacher-student relationship to encourage modeling and facilitating
student learning through relationships built on collaborating and
learning together.
Diagnose and troubleshoot technology issues: Able
to draw on student and teacher knowledge to solve technology
problems and model this practice for students, for example, restart
a device, install software updates, transfer work from one device
to another, troubleshoot when audio/video won't play and recognize
functional similarities between different devices or
software.
Collaborate and co-learn: Reconfigure the
teacher-student relationship to encourage modeling and facilitating
student learning through relationships built on collaborating and
learning together.
Diagnose and troubleshoot technology issues: Able to draw on student and teacher knowledge to solve technology problems and model this practice for students, for example, restart a device, install software updates, transfer work from one device to another, troubleshoot when audio/video won't play and recognize functional similarities between different devices or software.
Diagnose and troubleshoot technology issues: Able to draw on student and teacher knowledge to solve technology problems and model this practice for students, for example, restart a device, install software updates, transfer work from one device to another, troubleshoot when audio/video won't play and recognize functional similarities between different devices or software.
4c
Use collaborative tools to expand
students' authentic, real-world learning
experiences by engaging virtually with experts, teams and
students, locally and globally.
Collaborative tools: For example, cloud-based,
shareable documents and calendars; social media; video and audio
conferencing software; and email.
Authentic, real-world learning experiences: For
example, solving real-world local or global problems,
career/workforce related projects and skill-building, design
projects and processes.
Collaborative tools: For example, cloud-based,
shareable documents and calendars; social media; video and audio
conferencing software; and email.
Authentic, real-world learning experiences: For example, solving real-world local or global problems, career/workforce related projects and skill-building, design projects and processes.
Authentic, real-world learning experiences: For example, solving real-world local or global problems, career/workforce related projects and skill-building, design projects and processes.
4d
Demonstrate cultural competency
when communicating with students, parents and colleagues and
interact with them as co-collaborators in
student learning.
Cultural competency: Being able to interact
appropriately and effectively with people from other cultures.
Being mindful of others experiences and aware
of ones own identity and ideas about
difference.
Interact as co-collaborators in student learning:
In learning, cultural competency takes the experiences and
identities of all parties as a sign of the uniqueness of each class
and of each student. Thoughtfulness in designing learning
experiences that consider cultural identities can enhance student
learning and improve collaboration and communication with parents
or guardians and other stakeholders.
Cultural competency: Being able to interact
appropriately and effectively with people from other cultures.
Being mindful of others experiences and aware
of ones own identity and ideas about
difference.
Interact as co-collaborators in student learning: In learning, cultural competency takes the experiences and identities of all parties as a sign of the uniqueness of each class and of each student. Thoughtfulness in designing learning experiences that consider cultural identities can enhance student learning and improve collaboration and communication with parents or guardians and other stakeholders.
Interact as co-collaborators in student learning: In learning, cultural competency takes the experiences and identities of all parties as a sign of the uniqueness of each class and of each student. Thoughtfulness in designing learning experiences that consider cultural identities can enhance student learning and improve collaboration and communication with parents or guardians and other stakeholders.
5
Designer
Educators design authentic,
learner-driven activities and environments that recognize and
accommodate learner variability. Educators:
5a
Use technology to create, adapt and personalize learning experiences that foster
independent learning and accommodate
learner differences and needs.
Personalize learning experiences: Capitalize on
technology's efficiencies and functionality to meet
students individual learning needs, for
example, scaled tests and quizzes; adaptability tools and features;
software data that can capture where students are struggling or
spending the bulk of their time; competency-based learning
resources; tools that facilitate student reflection; project
planning, organization and time management; communication;
collaborative work; individual research and curation; and design
and creativity.
Independent learning: Student ownership over their
learning goals, demonstration of competency and structuring of
work.
Learner differences and needs: Systemic learner
variability that, if planned for and supported, maximizes student
learning and engagement, for example, differentiation, assistive
technologies and accommodations; building motivation to learn by
stimulating interest; multimodal content delivery; fostering
learner awareness of their work preferences and recognition of how
academic work aligns to personal goals.
Personalize learning experiences: Capitalize on
technology's efficiencies and functionality to meet
students individual learning needs, for
example, scaled tests and quizzes; adaptability tools and features;
software data that can capture where students are struggling or
spending the bulk of their time; competency-based learning
resources; tools that facilitate student reflection; project
planning, organization and time management; communication;
collaborative work; individual research and curation; and design
and creativity.
Independent learning: Student ownership over their learning goals, demonstration of competency and structuring of work.
Learner differences and needs: Systemic learner variability that, if planned for and supported, maximizes student learning and engagement, for example, differentiation, assistive technologies and accommodations; building motivation to learn by stimulating interest; multimodal content delivery; fostering learner awareness of their work preferences and recognition of how academic work aligns to personal goals.
Independent learning: Student ownership over their learning goals, demonstration of competency and structuring of work.
Learner differences and needs: Systemic learner variability that, if planned for and supported, maximizes student learning and engagement, for example, differentiation, assistive technologies and accommodations; building motivation to learn by stimulating interest; multimodal content delivery; fostering learner awareness of their work preferences and recognition of how academic work aligns to personal goals.
5b
Design authentic learning
activities that align with content area standards and use
digital tools and resources to maximize active, deep learning.
Authentic learning activities: Learning
experiences that have value or resonance beyond the
classroom/academics, for example, solving real-world local or
global problems; career-/workforce- related projects and
skill-building; wrestling with significant philosophical or
intellectual problems; and design projects and processes.
Active, deep learning: Leveraging digital tools
and resources so students can gain mastery of content area
knowledge while also gaining vital competencies, including
problem-solving, critical thinking, effective communication,
collaboration, self-direction and belief in their ability to grow
and improve with hardwork and perseverance.
Authentic learning activities: Learning
experiences that have value or resonance beyond the
classroom/academics, for example, solving real-world local or
global problems; career-/workforce- related projects and
skill-building; wrestling with significant philosophical or
intellectual problems; and design projects and processes.
Active, deep learning: Leveraging digital tools and resources so students can gain mastery of content area knowledge while also gaining vital competencies, including problem-solving, critical thinking, effective communication, collaboration, self-direction and belief in their ability to grow and improve with hardwork and perseverance.
Active, deep learning: Leveraging digital tools and resources so students can gain mastery of content area knowledge while also gaining vital competencies, including problem-solving, critical thinking, effective communication, collaboration, self-direction and belief in their ability to grow and improve with hardwork and perseverance.
5c
Explore and apply instructional design
principles to create innovative
digital learning environments that engage and support
learning.
Instructional design principles: Established and
evolving best practices and guidelines for designing learning
experiences for targeted learners.
Create innovative digital learning environments:
Maximize learning by designing effective instruction in a variety
of learning environments and rethinking physical space to enhance
new models of classroom learning such as blended learning, online
learning and various device models such as 1:1 tablets or laptops,
mobile devices and computer labs.
Instructional design principles: Established
and evolving best practices and guidelines for designing learning
experiences for targeted learners.
Create innovative digital learning environments: Maximize learning by designing effective instruction in a variety of learning environments and rethinking physical space to enhance new models of classroom learning such as blended learning, online learning and various device models such as 1:1 tablets or laptops, mobile devices and computer labs.
Create innovative digital learning environments: Maximize learning by designing effective instruction in a variety of learning environments and rethinking physical space to enhance new models of classroom learning such as blended learning, online learning and various device models such as 1:1 tablets or laptops, mobile devices and computer labs.
6
Facilitator
Educators facilitate learning
with technology to support student achievement of the ISTE
Standards for Students. Educators:
6a
Foster a culture where students
take ownership of their learning goals and outcomes in both
independent and group settings.
Foster a culture: Creating shared values, social
norms and goals around the purpose and approach to learning by, for
example, bringing students into the process of establishing and
maintaining culture; setting up space and time for students to fail
and try again; establishing space and time for student reflection
and goal setting; allowing students voice and choice in
demonstration and evaluation of competency.
Independent and group settings: Individual or
collaborative group work, conducted online, face to face or
hybrid.
Foster a culture: Creating shared values,
social norms and goals around the purpose and approach to learning
by, for example, bringing students into the process of establishing
and maintaining culture; setting up space and time for students to
fail and try again; establishing space and time for student
reflection and goal setting; allowing students voice and choice in
demonstration and evaluation of competency.
Independent and group settings: Individual or collaborative group work, conducted online, face to face or hybrid.
Independent and group settings: Individual or collaborative group work, conducted online, face to face or hybrid.
6b
Manage the use of technology and student
learning strategies in digital platforms, virtual
environments, hands-on makerspaces or in the field.
Use
of technology and student learning strategies: Keep
students supported, on task and learning in a variety of
face-to-face, digital or hybrid environments.
Use of technology and student learning
strategies: Keep students supported, on task and learning
in a variety of face-to-face, digital or hybrid environments.
6c
Create learning opportunities that challenge students to use a
design process and/or
computational thinking to innovate
and solve problems.
Design process: A methodology for problem-solving;
a series of steps used to solve a problem and design a solution.
For example, human-centered design process, project-based learning,
engineering design processes and scientific method.
Computational thinking: A problem-solving process
that includes, but is not limited to, the following
characteristics: formulating problems in a way that enables us to
use a computer and other tools to solve them; logically organizing
and analyzing data; representing data through abstractions such as
models and simulations; automating solutions through algorithmic
thinking (a series of ordered steps); identifying, analyzing and
implementing possible solutions with the goal of achieving the most
efficient and effective combination of steps and resources; and
generalizing and transferring this problem-solving process to a
wide variety of problems.
Design process: A methodology for
problem-solving; a series of steps used to solve a problem and
design a solution. For example, human-centered design process,
project-based learning, engineering design processes and scientific
method.
Computational thinking: A problem-solving process that includes, but is not limited to, the following characteristics: formulating problems in a way that enables us to use a computer and other tools to solve them; logically organizing and analyzing data; representing data through abstractions such as models and simulations; automating solutions through algorithmic thinking (a series of ordered steps); identifying, analyzing and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources; and generalizing and transferring this problem-solving process to a wide variety of problems.
Computational thinking: A problem-solving process that includes, but is not limited to, the following characteristics: formulating problems in a way that enables us to use a computer and other tools to solve them; logically organizing and analyzing data; representing data through abstractions such as models and simulations; automating solutions through algorithmic thinking (a series of ordered steps); identifying, analyzing and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources; and generalizing and transferring this problem-solving process to a wide variety of problems.
7
Analyst
Educators understand and use data
to drive their instruction and support students in achieving their
learning goals. Educators:
7a
Provide alternative ways for students to
demonstrate competency and reflect
on their learning using technology.
Alternative ways to demonstrate competency:
Alternatives for how students demonstrate knowledge, skills and
dispositions might include students exhibiting competency in a
final project or presentation; using an e-portfolio system that
manages student artifacts and reflections; and allowing students to
choose their pathway for learning and when they show competency
rather than forcing all learners into the same pace or
schedule.
Reflect on their learning: Use digital tools to
reflect on the process of learning, successes and areas for
improvement, and to set goals for future adjustments to improve
learning focus, process or approach.
Alternative ways to demonstrate competency:
Alternatives for how students demonstrate knowledge, skills and
dispositions might include students exhibiting competency in a
final project or presentation; using an e-portfolio system that
manages student artifacts and reflections; and allowing students to
choose their pathway for learning and when they show competency
rather than forcing all learners into the same pace or
schedule.
Reflect on their learning: Use digital tools to reflect on the process of learning, successes and areas for improvement, and to set goals for future adjustments to improve learning focus, process or approach.
Reflect on their learning: Use digital tools to reflect on the process of learning, successes and areas for improvement, and to set goals for future adjustments to improve learning focus, process or approach.
7b
Use technology to design and implement a variety of
formative and summative assessments that accommodate learner needs, provide timely feedback to students and
inform instruction.
Formative assessments: For example, apps that take
real-time measures of knowledge and understanding through surveys
or embedded questions; recording software that allows students to
reflect on or explain their thinking; sites and apps where students
respond to discussion or reflection questions; and backchannel
chats or messaging systems that allow students to ask questions or
clarify for each other.
Summative assessments: For example, tests that
allow for visual, interactive or other responses as an alternative
to traditional testing questions; performance-based assessments
that showcase knowledge, process and thinking; portfolios, videos
or competency-based assessments that can be completed and evaluated
when students feel ready; and tools that differentiate for students
of differing abilities.
Accommodate learner needs: Account for and
understand diverse student learning needs to support the success of
all learners.
Timely feedback: Feedback that maximizes digital
tools to provide students substantive feedback as quickly as
possible. Examples include built-in data capturing of assessment
systems and other digital tools; modeling how to understand and use
tool-embedded feedback mechanisms such as "help" tips, error
notifications and gamified success or failures; using commenting
tools or audio and video tools to provide direct feedback on
student work.
Inform instruction: Analyzing assessment data to
adjust current instruction or iterate on future instruction.
Applies to both class-wide and individual student instruction
approaches.
Formative assessments: For example, apps that
take real-time measures of knowledge and understanding through
surveys or embedded questions; recording software that allows
students to reflect on or explain their thinking; sites and apps
where students respond to discussion or reflection questions; and
backchannel chats or messaging systems that allow students to ask
questions or clarify for each other.
Summative assessments: For example, tests that allow for visual, interactive or other responses as an alternative to traditional testing questions; performance-based assessments that showcase knowledge, process and thinking; portfolios, videos or competency-based assessments that can be completed and evaluated when students feel ready; and tools that differentiate for students of differing abilities.
Accommodate learner needs: Account for and understand diverse student learning needs to support the success of all learners.
Timely feedback: Feedback that maximizes digital tools to provide students substantive feedback as quickly as possible. Examples include built-in data capturing of assessment systems and other digital tools; modeling how to understand and use tool-embedded feedback mechanisms such as "help" tips, error notifications and gamified success or failures; using commenting tools or audio and video tools to provide direct feedback on student work.
Inform instruction: Analyzing assessment data to adjust current instruction or iterate on future instruction. Applies to both class-wide and individual student instruction approaches.
Summative assessments: For example, tests that allow for visual, interactive or other responses as an alternative to traditional testing questions; performance-based assessments that showcase knowledge, process and thinking; portfolios, videos or competency-based assessments that can be completed and evaluated when students feel ready; and tools that differentiate for students of differing abilities.
Accommodate learner needs: Account for and understand diverse student learning needs to support the success of all learners.
Timely feedback: Feedback that maximizes digital tools to provide students substantive feedback as quickly as possible. Examples include built-in data capturing of assessment systems and other digital tools; modeling how to understand and use tool-embedded feedback mechanisms such as "help" tips, error notifications and gamified success or failures; using commenting tools or audio and video tools to provide direct feedback on student work.
Inform instruction: Analyzing assessment data to adjust current instruction or iterate on future instruction. Applies to both class-wide and individual student instruction approaches.
7c
Use assessment data to guide
progress and communicate with students, parents and education
stakeholders to build student
self-direction.
ViewHide related
definitions
Student assessment data: Information from both
formative and summative assessments about student strengths, gaps,
preferences and current achievement that can be used to adjust and
enhance individual student learning.
Student self-direction: Student ownership of
learning goals, process and demonstrations of competency that can
be enhanced with transparency and knowledge of how to capitalize on
assessment data from teachers, administrators, parents or guardians
and students themselves.
Student assessment data: Information from both
formative and summative assessments about student strengths, gaps,
preferences and current achievement that can be used to adjust and
enhance individual student learning.
Student self-direction: Student ownership of learning goals, process and demonstrations of competency that can be enhanced with transparency and knowledge of how to capitalize on assessment data from teachers, administrators, parents or guardians and students themselves.
Student self-direction: Student ownership of learning goals, process and demonstrations of competency that can be enhanced with transparency and knowledge of how to capitalize on assessment data from teachers, administrators, parents or guardians and students themselves.
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